Cloud Architecture
AWS serverless, event-driven platforms, integrations, observability, and operationally clean backend systems.
run ./profile --current --verbose
ITALIAN SOFTWARE ENGINEER / TECHNICAL LEAD / BUILDER
From game systems to cloud systems. Same mindset, different scale.
I design and ship production software across cloud architecture, backend systems, AI workflows, and gameplay engineering.
list --modules --priority
AWS serverless, event-driven platforms, integrations, observability, and operationally clean backend systems.
LLM assistants, RAG systems, n8n workflows, automation, copilots, orchestration, and practical AI tools.
Gameplay architecture, mobile performance, creative mechanics, production delivery, and technical leadership.
cat ./career/system-history.log
Designing cloud and software architectures with AWS, serverless systems, distributed backends, integrations, CI/CD, and observability.
Building applied AI systems with LLMs, RAG, OpenAI APIs, n8n, assistants, knowledge bases, and workflow automation.
Worked on Angry Birds Classic, Angry Birds Seasons, Angry Birds Rio, and Bad Piggies, contributing gameplay systems, core architecture, performance optimization, and technical leadership.
Created original mobile games and experimental mechanics, keeping the creative side of software close to the engineering craft.
scan ./work --selected
Assistants, orchestration, automation, and pragmatic AI workflows for business process enhancement.
LLM assistants, RAG, knowledge bases, operator copilots, ticket triage, and automation workflows.
Lambda, SQS, SNS, priority queues, multi-channel notifications, and scalable backend workflows.
Early-phase core architecture and gameplay systems work for a physics-driven mobile game production.
inspect --capabilities
read ./profile/about.txt
I like software that remains understandable after launch: clear interfaces, observable behavior, useful defaults, and teams that can operate what they build.
Game development taught me to care about performance, feedback loops, constraints, and player-facing quality. Cloud and AI work use the same instincts at a different scale.
open ./links/public-channels
connect --professional-collaboration