MARCO_RAPINO.OS
BOOT_SEQUENCE STATUS: READY

run ./profile --current --verbose

ITALIAN SOFTWARE ENGINEER / TECHNICAL LEAD / BUILDER

Marco Rapino

From game systems to cloud systems. Same mindset, different scale.

I design and ship production software across cloud architecture, backend systems, AI workflows, and gameplay engineering.

[GAMEPLAY_ARCH] [AWS_SERVERLESS] [LLM_RAG] [SYSTEM_DESIGN] [TECH_LEADERSHIP]
ACTIVE_MODULES 3 SYSTEMS LOADED

list --modules --priority

Systems I build and lead.

MODULE_01

Cloud Architecture

AWS serverless, event-driven platforms, integrations, observability, and operationally clean backend systems.

  • Lambda
  • SQS
  • DynamoDB
  • CloudWatch
MODULE_02

AI Builder

LLM assistants, RAG systems, n8n workflows, automation, copilots, orchestration, and practical AI tools.

  • OpenAI
  • RAG
  • n8n
  • Qdrant
MODULE_03

Game Systems

Gameplay architecture, mobile performance, creative mechanics, production delivery, and technical leadership.

  • Rovio
  • Bad Piggies
  • Gameplay
  • Mobile
EXPERIENCE_LOG ORDER: RECENT / KEY

cat ./career/system-history.log

A career across interactive and distributed systems.

CURRENT

AWS Tech Lead / Cloud Architect

Designing cloud and software architectures with AWS, serverless systems, distributed backends, integrations, CI/CD, and observability.

AI_BUILD

AI Builder / Solution Designer

Building applied AI systems with LLMs, RAG, OpenAI APIs, n8n, assistants, knowledge bases, and workflow automation.

ROVIO

Lead Programmer / Senior Game Programmer

Worked on Angry Birds Classic, Angry Birds Seasons, Angry Birds Rio, and Bad Piggies, contributing gameplay systems, core architecture, performance optimization, and technical leadership.

INDIE

Founder, Chestnut Games

Created original mobile games and experimental mechanics, keeping the creative side of software close to the engineering craft.

PROJECT_ARCHIVE FILTER: SELECTED

scan ./work --selected

Selected technical themes.

BLOOM.AI

AI workflow initiative

Assistants, orchestration, automation, and pragmatic AI workflows for business process enhancement.

CUSTOMER_CARE.RAG

AI customer care evolution

LLM assistants, RAG, knowledge bases, operator copilots, ticket triage, and automation workflows.

AWS_MESSAGING.SYS

Event-driven messaging

Lambda, SQS, SNS, priority queues, multi-channel notifications, and scalable backend workflows.

BAD_PIGGIES.CORE

Gameplay architecture

Early-phase core architecture and gameplay systems work for a physics-driven mobile game production.

SKILL_MATRIX DIAGNOSTICS: PASS

inspect --capabilities

Technical range, practical center.

AWS / SERVERLESS ADV
BACKEND SYSTEMS ADV
GAMEPLAY ARCH ADV
LLM / RAG / AI OPS STR
TECH LEADERSHIP STR
SYSTEM_PROFILE READ_ONLY

read ./profile/about.txt

Creative systems, reliable systems.

I like software that remains understandable after launch: clear interfaces, observable behavior, useful defaults, and teams that can operate what they build.

Game development taught me to care about performance, feedback loops, constraints, and player-facing quality. Cloud and AI work use the same instincts at a different scale.

LINK_DIRECTORY 2 ENTRIES

open ./links/public-channels

CONTACT_PORT CHANNEL: OPEN

connect --professional-collaboration

Open to cloud, backend, AI, and systems work.